You also get the Quezacotl and Shiva GFs. Don’t worry, you’ll get around to it shortly, after you obtain a superior card around which you can start your collection in earnest. Leave the port and Seifer will make off with the car, forcing you to return on foot. Make your way to the right (counter-clockwise) to the next screen and cross the first bridge you find to reach the library. The Level of the card will be listed after the refinement; in a bit I'll explain who plays which levels. Chapter 4: Timber 6. Fisherman’s Horizon (FH) Arriving at FH and meeting with Mayout Dobe and Flo to get Balamb Garden repaired. (1 of 3) Swirling motes of light indicate a Draw Point. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. Like the Blue Magic Items above, these are listed in order of usefulness, along with the rank of the Card. The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). © 2021 GAMESPOT, A RED VENTURES COMPANY. Generally, it's best to wait until after completing the Fire Cavern to begin playing Triple Triad (you'll also receive the Ifrit Card during this intro sequence). (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. The MiniMog Card can be acquired very early on during Disc 1, shortly after you acquire the Ifrit Card. You can fight battles on the beach (make sure Quistis is with you, to help reduce the experience Squall will gain) to learn Card Mod (learn Card first, on Quezacotl). Challenge the guard and refuse until he stops asking to mix rules, then play a game and quit. Don't go out of your way to get these cards, but if you're playing with All it's likely a few will fall into your lap. Laguna Dream 2: Centra 7. Use the procedure given here to spread Open, then return to Galbadia. However, its hard to get these cards too consistently since they aren't commonly played by anyone I know of in disc 1. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. Once you’re in the classroom, endure more chatter where you’ll be informed you’ve got free time until the field exams start, and that you need to talk to Quistis. 1. You'll want to spread Open and abolish both Random and Plus. Pain is among the best Status Junction spells. If you have extra Elastoid Cards, mod them and hang on to the Steel Pipes, you'll be able to make use of them later in other ways. Win it from him. Balamb Garden Before the Fire Cavern. 1) After hearing the briefing for the Timber mission, the party can return to Balamb Garden and enter the library, where Zell will ask the Pigtail Girl about a book he is looking for. In Final Fantasy VIII, enemies level up when you do, and to make the strongest characters (both overall and relatively) you’ll want to keep your levels low. Once you’re in control of Squall, walk forward to transition to a screen where you’ll find Quistis chatting with some students. Laguna Dream 3: Winhill 11. Another little "cheat" is modding Elastoid Cards (Level 5) into Steel Pipes (1 Steel Pipe per Card). Your next task is to begin building your deck. Naturally casting these spells reduces your stock (one cast, one spell), but they can also be used for other purposes, like passively boosting your stats. Guardian Forces, summons, Espers, whatever you call them, they’ve often played a significant role in Final Fantasy games, and Final Fantasy VIII may be their apogee. Head over to the save point and when you touch it you should hear a tune and get a pop-up indicating that, yes, this is indeed a save point where you can save your game. Don't forget to Junction any new Magic to reap the full benefits of it. That being the case, you probably want to refrain from playing anybody just yet. This isn't all that great, mind you, but there's little to no downside to doing this and the extra damage never hurt anyone, so might as well, right? Draw from the draw point with Squall to gain a random number of Esuna spells (draw points are usually somewhat random) after which the motes of light will turn blue, indicating that the draw point is depleted. 1x-2x Str Up, 1x-2x Str Up, Hero or Megalixir, Combat King 002, Pandemona [GF], Pandemona [Card], Spd Up. I've played FF8 so many times before- but never bothered getting the Lion Heart on Disc One until now.Step 1:Win 20 Elnoyle cards. Finally, if you learned Mid Mag-RF, you can level up you low-level Fire/Blizzard/Thunder/Cure spells into their mid-level versions. ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. If you can, play Trepie #1 in Balamb Garden cafeteria. Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. Interact with the three students who were crowding her earlier - the “Trepies”, Quistis fans, apparently - if you wish, then return to your seat and interact with the computer there. Either way, continue through the rest of the area. Death Junctioned to ST-Atk gives a chance to instantly KO an enemy in addition to giving big boosts to offensive stats. Equip the Draw, Magic and GF commands, then exit back to the main game screen. Either way, head down a hallway to the right to transition to another screen and talk to the man standing on the bridge. Once you're done here, it's time to do the SeeD Exam. There are two Rare Cards you can win: the Quistis Card (from any Trepie; there are some in the 2F Classroom, and one in the Cafeteria. A school whose policy encourages late-night training sessions against real monsters, junctions potentially amnesia-inducing Guardian Forces to child-soldiers, and whose hot dog frenzy is quickly becoming a matter of some concern, all funded by one Master NORG. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. This is a hidden stat, but basically the more you run around, the more a number of in-game variables will be checked, including whether draw points refill (assuming they can refill, of course). Occupants may not use weapons or magic in the Garden, apart from the training center. Before returning to Balamb Garden, go to Balamb and head for the train station (left at the fork in the center of town). Fair enough, we had errands to run in Balamb, anyways! You can worry about that later, but for now know that drawing magic isn’t something most humans are innately capable of… but a human junctioned with a GF is. Complete walkthrough of the main questline. Wonderful. Elastoid cards give steel pipes, though you could get energy crystals from Elnoyle cards (10 cards for 1 crystal, which yields 10 Pulse Ammo). You’re in the hall between the front gate (where you’re supposed to meet Quistis) and the elevator to the 2nd Floor. These will teach your GF's the SumMag+10% while also unlocking SumMag+20% for you to learn. Be sure not to move her; we need her in Balamb for the moment. Again, with your starting deck your odds of beating most any player you come across are slim, so you’re encouraged to leave well enough alone for now. In addition, the following refinements can be done now, to prepare to craft the two best ultimate weapons in the game by the end of Disc 1. Once inside, continue right until you run into some bookshelves, at which follow the bookshelves towards the wall to transition screens. Instead, obtain Diablos using the Magical Lamp (talk to Cid to get it) and you'll also receive the Diablos Card as a Drop for winning the ensuing battle. Now go … 8. This video is unavailable. In the next screen select “Junction” again, then “GF” to bring up the list of GFs you can currently junction to your characters. It’s still quite a long ways away, so don’t worry about it too much just yet. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. That being the case, bring up the in-game menu by pressing the [Menu] button (Circle by default), select the “Junction” option, then select Squall. But at least “sexual promiscuity” is an expellable offense! Items. Instead, save first, then lose the MiniMog Card to the Queen of Cards (the one who gave you the All rule earlier) to start her quest. Chapter 6: Tomb of The Unknown King 9. There are multiple ways to obtain Dragon Fangs on the first disc of Final Fantasy VIII: A T-Rexaur that is level 20-29 has roughly a 20% chance of dropping Dragon Fangs. Park nearby so you won't have to walk for too long Galbadian guards will stop you upon entering the village, so run back and forth and keep pestering them until they will let you in (Squall should trick one of the guards into thinking he has valuable Ellone- related information! Remember this location; it will be used throughout the Queen of Cards Quest to win back the cards you needed to give the Queen. Now return to Balamb Garden. Generally, you want to play someone who plays only the level(s) of cards you're looking for. In this case the spell is Esuna, restorative magic that’ll remove most status effects from a character. As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. At the bottom left of the screen you should notice some purple lights, which just so happens to be a draw point. Squall is a clever bird, however, and dangles bait the ever-incompetent Galbadian can’t ignore. Chapter 2: Dollet Exam 3. (right). If the Trade Rule degenerates to One, feel free to just play and quit until it changes back to All, which it will do eventually if you're following the walkthrough (If you moved the Queen of Cards, unfortunately it will not change back to All.) Now that you have a GF equipped, interact with the draw point again and you’ll be able to identify - and draw - the spell there. Make your way back to Balamb city. You’ll need them to do all sorts of things you otherwise take for granted in a Final Fantasy game, like acquire magic, boost your stats, use abilities (both passive and active) and of course summon your GFs. Hopefully something you won’t encounter yet, but it won’t hurt to grab it. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. … Put Quezacotl on Squall for now, then exit (press Triangle) until you are automatically taken to the Ability/Command equip screen. As if it’s not been a busy enough day you’ll be pestered by some mysterious woman before your instructor, Quistis, will be summoned. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. Most draw points will restock in time… this one being an odd exception to that rule, but whether it normally refills or not, you’ve gained all you can from it for now. They’ll scatter as you approach, so talk to Quistis by walking up to her and pressing the [Talk/Confirm] button (X by default). While these are the best ones you can exploit at the moment, feel free to accumulate other types of cards; while you can't do much with them now, you will be able to in the future once you have more refinement abilities. Note: If you talk to characters with the secondary [Talk] button (Square by default) you’ll challenge them to a game of cards. Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). Location: Balamb Garden Region: Balamb NPC: Kid running around the circle Card Mod: 100 Pet House First Available: Disc 1. Continue to the right to reach an elevator and ride it down to reach the 1st Floor Hall area. The Card Club quest first becomes available early on during Disc 2 when you return to Balamb Garden with Squall but it can't be completed until the Balamb Garden is mobile. Here, play the Queen (the woman in the distinctive white dress) and check her Trade Rule; if she uses All, great, quit and leave town, if not, keep quitting and retrying until she does. Balamb Garden (Part 1) (Disc 1) - FF8 Guide. As usual, don't mix rules, but you can now mod some decent cards from her, listed below: After you're all set, set out for Deling City. The needed magic refinement will be listed (since the beginning inputs are all Cards, you obviously need Card Mod for that part). If you pick the options Are you okay? Speak to her afterwards; if she goes to Dollet, you're done, otherwise retry (use these methods if you're having trouble getting her to Dollet). As far as Cards are concerned, there's nothing of note to do until you're in the Forest Owls' base. Final Fantasy VIII. Tornado is by far the most important; the -aga spells do junction fairly well, but not as well as you'd expect (except on Elemental Junctions), meaning they're nice but the return may or may not be worth it. Platforms: Playstation, Windows. He’ll offer you some cards, a starter set for Final Fantasy VIII’s card game, Triple Triad. the train to balamb is unavailable, oh well guess i'll go get the first materials and wait for disc 2 :) Back in Balamb, don't get on the train just yet. The guide will refer to him by his default name, Squall. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. Disc 1. Disc 2 at the earliest. First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. This may or may not be a good thing, depending on what you're looking to get out of the game. There's also a boatload of spells you can snag, which will make your life much easier. Watch Queue Queue. You'll see a boy in red here; he plays with Trabia rules, and gives us an easy opportunity to modify this region's rules, and it's the most important card region late-game. At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). The story continues when you talk to him. It can be a bit tricky to find, but when you get the right spot you should pick up Occult Fan I, one of four magazines that details how to find an optional GF. Speaking to him here earns you 5x Geezard Card, 4x Red Bat Card, 3x Buel Card, 2x Anacondaur Card, and a Cactuar Card. Don't mod the latter, we'll need it in a little bit. Don't mod the Ifrit Card, we need it to obtain a Rare Card on Disc 2. Lists of players follow: If you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. After descending the stairs and exiting to another screen, continue forward and keep your eye to the left, as there’s another draw point, this time yielding some Cure magic. Final Fantasy VIII Remastered Disc 1 - Walkthrough ... Iit'll transition nicely into a cutscene showing you Balamb Garden. The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. One may not bring animals into the Garden. Here, in the shopping arcade, look for a man in all black across the street from the Junk Shop. This occurs roughly every 10,000 steps. Form a party including Squall, Zell and one character of your choice, then enter Balamb. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Information on Triple Triad, including the location of every card in the game and how to best use them. This is less efficient than Card Mod, but if you feel like it, be my guest. Note: Draw points restock over time, and by “time”, we mean based on how many steps you’ve taken. Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. If you gave Selphie a tour of the building you will want to return to the 2F where you'll speak to the guy shown in the screenshot below. Weapon Remodeling¶. (Just like before, if you find the game is too easy, either skip some refinements or just don't use some of the stuff you've picked up). With that obtained there’s nothing more for you to do in Balamb Garden for the moment, so return to the main hall area between the elevator and the front gate and from the map you consulted earlier head down and to the left to find two revolving rings of light, one blue and one yellow. Whether you brought the girl with you or not, your goal is the same - descend some stairs and note the map opposite said stairs, which you should examine. Now that we have a number of new GF's and their refinement abilities, it's time to milk the system even more. Disc 1. Laguna Dream 1: Deling 5. Chapter 3: Training Center 4. @RadiantDarkBlaze. Final Fantasy VIII Walkthrough. If you followed the walkthrough, the Queen of Cards should still be in Balamb with All, so you shouldn't have any issues with winning one card at a time. Jerk. Later refinements are marked with the ability needed. ; Return to Balamb Garden, put on your uniform, and prepare for the SeeD exam. Watch Queue Queue The others are useful here and there, but not as useful as the ones high up on the list. Balamb Garden (Part 2) (Disc 1) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Of the list, Triple and Full-Life Magic are two of the best Junction spells in the game (although Full-Life's horrible refinement yield really hurts its usage at the moment; there'll be more efficient methods to obtain it later though), while Meltdown gives massive increases when Junctioned to Vit-J. Meanwhile, Quake is inferior to Tornado, but still gives massive boosts to stats, while Regen gives serious bonuses to HP-J especially. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. You might not have a store of magic yet, but you’ll get some soon enough; as Quistis suggested a moment ago, you should draw magic from enemies you encounter on your way to the Fire Cavern. Why not join us today? Degenerator is highly useful from the beginning of the game to the end; it Ejects anything not immune (which means almost all regular, non-boss enemies). There are bridges running off from the main hall to each of these areas, so it’s easy to find them, and if you’re still unsure of where you are, there are signs at the start of each bridge. Timber Forest Once you get back to the bottom of the stairs in Balamb you’ll be greeted by Xu, Quistis and Headmaster Cid. Using the All rule, it's time to amass huge numbers of Common Cards. Anywho, peruse the entries on the study panel if you wish to learn a bit of lore about the world, specifically the purpose of your school - a military academy that trains children to be mercenaries. 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